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Just as in XCOM, this means you can reach a point in Ardennes Assault where you simply have no chance of progressing and may as well restart. It’s possible to save mid-mission and pick up from where you left off, but you’re still limited to a single save. But I had to double and triple check that this was the only way of playing Ardennes.
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Games like XCOM are great to play in Iron Man mode. The reason? Ardennes Assault is an Iron Man campaign with one rolling save. HOT COH2 TIP: Don’t be in this situation. Sure, they’ll learn some of this on-the-fly as they play, through tooltips and experimentation, but Ardennes Assault isn’t particularly forgiving of learning through failure. Nor subtleties like the Major being able to act as a retreat point for troops. Someone coming fresh to this expansion is going to have no idea about unlocking different strands of units by recruiting the Lieutenant, Captain and Major figures.
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It’s a bit like somebody teaching chess by explaining how the Bishops and Pawns move, then shrugging and assuming you’re good to go.
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You’re given a tutorial mission, which teaches a few tricks and commander abilities from each of Ardennes Assault’s three playable companies (support, paratrooper and mechanised,) but neglects to explain a whole lot of others. Since that’s basically an impossible balancing act, it’s not really a surprise that Ardennes Assault doesn’t handle it all that well. Ardennes Assault effectively has to cater to three tiers of people: those who’ve played everything up to now, those who aren’t familiar with the US troops, and those for whom this expansion is their first Company of Heroes 2 experience. The campaign’s playable US Forces have previously been introduced through multiplayer DLC, but not everyone will have played this. Hurrah.Īrdennes’ existence as a stand-alone purchase also presents an obstacle in how much prior knowledge Relic can assume of the player. The town is saved! And only partially destroyed in the process.
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